![]() Or, you can launch it with "FreeCADCmd" or "FreeCAD -c" in the terminal, or "import FreeCAD" in a python console (make sure the FreeCAD.pyd file path is in your python sys.path). When you compile FreeCAD, you just unmark all the GUI options in cmake, and you have a command-line only version of FreeCAD, with the GUI part stripped out. So, not using the GUI part and using only the APP part will reduce the size of the problem by a huge factor. A big part of the complicated stuff (Qt and Coin3D) lives in the GUI part. I cannot reply about the technical details of embedding in C#, but this might be important to know:įreeCAD is entirely cut in two parts, one that is the "core", or "engine", that we call APP, and that works without GUI, or as a server, and the GUI part, which plugs into the core. But why the application is not starting? QApplication is created in both cases. How should I progress from here? I think I have to use some wrapper in C# and then use this wrapper by IronPython. Is it possible to feed FreeCAD some 3d models and implement operations on them externally to show a result to user? (I think it's possible using python console)Ģ. In either case I get "Must construct a QApplication before a QPaintDevice".ġ. Gui::MainWindow *mw = new Gui::MainWindow() Īnd just to launch initStart from AppStart.cpp. ![]() _declspec(dllexport) void _cdecl testmainwindow() I tried this (written in MainWindow.cpp): Also I cant fire showMainGui method directly from C#, I need to write some wrapper. Unfortunately, I cant reference FreeCADGui because the dll has to have clr manifest. Basically I will substract some small models from bigger one and present that. Mod is for containing the workbenches and the Macro directory is for storing the user created macros.I would like to use FreeCAD in my project to show user a 3d model as a result of his input. This will print the directory where to store the plugins. To see the User Data directory, go to FreeCAD Python console and paste: Hence, the idea is to implement a plugin manager that would be managing both Workbenches and the Macros without giving much hassle to the users to install them, via a single interface.Ĭurrently, the installation directory for ~/.FreeCAD/Mod (in GNU/Linux at least). And the wiki is very easy for people to put their macros. As one doesn’t need to know programming to create Macros, hence a normal user finds it difficult to use git and GitHub and most macro authors don’t have a GitHub account so they didn’t move the macros there. Later, it was thought to port those macros to GitHub. Python: Go to Menu > Macro > Macros > Create > Enter file name > Click ‘ OK‘ > Write python code and save (Ctrl+S). Interactive: Go to Menu > Macro > Macro recording > Enter any name > Click ‘ Record‘ > Do whatever you want to do and then click Macro > Stop macro recording. Macros can be visualized as single-file python scripts. Some are hybrid (combination of C++ and Python) like Path, Draft etc. Python workbenches are Arch, openSCAD, ship etc. ![]() Hence, it becomes easy to handle Python modules as they don’t need compilation. Workbenches that are being written in Python are managed at so that they can be separated out from FreeCAD and plugged in later on. The C++ ones written earlier are bundled with FreeCAD itself like Part, PartDesign, Mesh. More information regarding this can be found at. Workbenches can be C++ or Python modules. Workbenches can be thought of the set of tools grouped together to perform a specific task. There are basically two ways to add functionality to FreeCAD.
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